I am an independent game developer from Madison, Wisconsin. I have eight years of experience working as an aerospace engineer, where my specialty was developing flight simulations. I started developing games in 2013 as a hobby, and have been working professionally in games since 2017.
I am interested in collaborating with teams pushing the state of the art in accessible flight and narrative in video games.
I am also a husband, father, a high school soccer coach, and a School Board member in Stoughton, WI.
My games are short, narrative-heavy experiences. My professional expertise is in developing physics-focused flight simulations, and my creative outlet is storytelling. The most polished of my work are all parodies of major video game franchises.
Agent 47 is tasked with eliminating Lippy, a crooked union boss, at an awards show in Baraboo, Wisconsin.
A first-person parody of the Hitman series. An expanded version of a game made for Wizard Jam 4.
Governor Bradford is up for election. Has has a lot of doors to knock on.
Made with five people on Train Jam 2017. The jam theme was "unexpected anticipation."
Luigi is looking for his brother Mario when a door locks behind him. Shuffle through Mario's trophies and fan mail in search of the key that will help you unlock his bedroom door.
A first-person parody of Luigi's Mansion made for Wizard Jam 3.
Jonathon A. Coughlin
Join a small, fun professional game development team on which I can help advance the state-of-the-art in play
Purdue University, West Lafayette, IN May 2009
Bachelors of Science in Aerospace Engineering GPA: 3.7
Highly proficient in representation of real-world physical phenomena through modeling and simulation
Strong foundation in 3D Newtonian physics and aerospace principles including but not limited to:
Vectors, coordinate systems and transformations, forces/moments/mass properties
Rotation dynamics including Euler and quaternion representations of rotation states
Guidance algorithms and autopilot design
Tools: Unity, Visual Studio, Blender, Sketchbook, GIMP, CAD, Git, Mercurial, SVN
Extensive knowledge of Windows-based and UNIX-based platforms
Independent Game Development in Unity C#
Unannounced Helicopter Game with Flippfly - june 2017 - Present
Built accessible, grounded helicopter flight dynamics and control scheme
Gameplay and physics programming for props and machinery in physics sandbox
Dynamic, optimized fire, buoyancy, aerodynamics simulations
The Eyes of Cheatin Hitman – 3 Months, Independent
Featured at Glitchcon 2017 as a part of Minnecade
Linear first-person narrative with semi-real world parodying an existing franchise
Character design, world-building, and VO writing, acting, and directing
Comedy designed into writing, art, level design & scripting, animation
Custom cinematic toolset & cinematic directing/scripting
Aerospace Engineering & Management Experience - 10 Years
Aerospace Engineer – Dynetics, Inc.
Huntsville, AL 2009 – 2014
Missile Modeling, Simulation & Analysis – 5 years
Developed, maintained and exercised 6-DOF simulations of missiles ranging in class from shoulder-launched to anti-satellite
Characterized missile performance against a wide range of threats using Monte Carlo techniques and parallel processing computer clusters
Modeled diverse sets of ground/air/space-based targets capable of evasive maneuvering
Project Management – 3 years
Led teams of 2-4 engineers on projects developing simulations and performing analysis, often working with our customer to refine requirements and validating our product against those requirements upon delivery
Served as technical point of contact with customers, maintained day-to-day communication
Estimated project costs and crafted technical responses to proposal requests
Flight Test Support & Application Development – 2 years
Member of flight test team, deploying several times per year for up to two weeks per deployment, modifying/exercising simulation to plan flight tests, predict and verify hardware performance, and diagnose flight test anomalies in a high stress environment
Designed GUI for real-time flight test software, compressing a wealth of hardware health and status data into a collection of only the most mission critical flags, numbers, and graphics.
Engineered tools to automatically process flight test data, replicate real-world performance within 6-DOF simulation, and generate plots for quick-look report
Designed test-range safety analysis package to communicate risks associated with all feasible test article failure modes
Presented flight test quick-look reports and findings to customers within hours of test events
Rocket Engineer – Orbital Technologies Corporation
Madison, WI 2014 – 2016, 2017 - Current
Rocket Test Facility Software Development
Leading development on an in-house test facility monitoring and operation software package (C#)
Software runs five rocket test cells, ranging in thrust capability from pounds to tens of thousands of pounds
Rocket Engine and Spacecraft Simulation & Analysis
Scaled and positioned control systems on conceptual space launch vehicles
Built and exercised node-based simulations of rocket engine test facilities and rocket engines
CFD lead and mechanical design support on spacecraft air-conditioner design team
Sized thermal rejection systems for an inflatable spacecraft
*PDF resume and references available upon request